textgame
0.2
Contents:
1. Installation
2. Code Examples
3. textgame documentation
textgame
Docs
»
Index
Index
A
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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R
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S
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T
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U
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V
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W
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Y
A
ACTION (class in textgame.globals)
action_method() (in module textgame.player)
add_connection() (textgame.room.Room method)
add_item() (textgame.room.Room method)
add_monster() (textgame.room.Room method)
ALREADY_CLOSED (textgame.globals.ACTION attribute)
ALREADY_DEAD (textgame.globals.FIGHTING attribute)
ALREADY_GONE (textgame.globals.FIGHTING attribute)
ALREADY_OPEN (textgame.globals.ACTION attribute)
ask_hint() (textgame.player.Player method)
ATTACK (textgame.globals.FIGHTING attribute)
attack() (textgame.player.Player method)
C
check() (textgame.parser.Parser method)
check_restrictions() (textgame.room.Room method)
check_result() (textgame.parser.Parser method)
close() (textgame.player.Player method)
create_items() (textgame.world.World method)
create_rooms() (textgame.world.World method)
D
DARK_DEATH (textgame.globals.FIGHTING attribute)
DARK_L (textgame.globals.DESCRIPTIONS attribute)
DARK_S (textgame.globals.DESCRIPTIONS attribute)
DEATH (textgame.globals.FIGHTING attribute)
DEATH_BY_COWARDICE (textgame.globals.MOVING attribute)
DEFEND_REMINDER (textgame.globals.FIGHTING attribute)
describe() (textgame.movable.Item method)
(textgame.room.Room method)
DESCRIPTIONS (class in textgame.globals)
do() (textgame.parser.Parser method)
drop() (textgame.player.Player method)
dropall() (textgame.player.Player method)
E
EnterYesNoLoop (class in textgame.parser)
F
FAIL_ALREADY_LOCKED (textgame.globals.MOVING attribute)
FAIL_CANT_GO (textgame.globals.MOVING attribute)
FAIL_DOOR_LOCKED (textgame.globals.MOVING attribute)
FAIL_DROP (textgame.globals.ACTION attribute)
FAIL_NO_DOOR (textgame.globals.MOVING attribute)
FAIL_NO_KEY (textgame.globals.ACTION attribute)
FAIL_NO_MEMORY (textgame.globals.MOVING attribute)
FAIL_NO_WAY_BACK (textgame.globals.MOVING attribute)
FAIL_NOT_DIRECTION (textgame.globals.MOVING attribute)
FAIL_OPEN (textgame.globals.ACTION attribute)
FAIL_OPENDIR (textgame.globals.ACTION attribute)
FAIL_TAKE (textgame.globals.ACTION attribute)
FAIL_TRAPPED (textgame.globals.MOVING attribute)
FAIL_WHERE (textgame.globals.MOVING attribute)
FIGHTING (class in textgame.globals)
fill_info() (textgame.room.Room method)
forget() (textgame.player.Player method)
G
get_hint() (textgame.room.Room method)
go() (textgame.player.Player method)
goback() (textgame.player.Player method)
H
has_light() (textgame.player.Player method)
(textgame.room.Room method)
HINT_WARNING (textgame.globals.INFO attribute)
I
IGNORE (textgame.globals.FIGHTING attribute)
INFO (class in textgame.globals)
Item (class in textgame.movable)
K
kill() (textgame.movable.Monster method)
L
LAST_ATTACK (textgame.globals.FIGHTING attribute)
list_inventory() (textgame.player.Player method)
listen() (textgame.player.Player method)
look() (textgame.player.Player method)
lookup_noun() (textgame.parser.Parser method)
lookup_verb() (textgame.parser.Parser method)
LOSER (textgame.globals.FIGHTING attribute)
M
manage_daylight() (textgame.world.World method)
manage_fight() (textgame.world.World method)
Monster (class in textgame.movable)
MOVING (class in textgame.globals)
N
NIGHT_COMES_IN (textgame.globals.INFO attribute)
no() (textgame.parser.EnterYesNoLoop method)
NO_HINT (textgame.globals.INFO attribute)
NO_INVENTORY (textgame.globals.ACTION attribute)
NO_MONSTER (textgame.globals.FIGHTING attribute)
NO_SOUND (textgame.globals.DESCRIPTIONS attribute)
NO_SUCH_ITEM (textgame.globals.ACTION attribute)
NOT_UNDERSTOOD (textgame.globals.INFO attribute)
NOTHING (textgame.globals.INFO attribute)
NOTHING_THERE (textgame.globals.DESCRIPTIONS attribute)
NOW_OPEN (textgame.globals.ACTION attribute)
O
open() (textgame.player.Player method)
OWN_ALREADY (textgame.globals.ACTION attribute)
P
Parser (class in textgame.parser)
Player (class in textgame.player)
player_method() (in module textgame.player)
put_items_in_place() (textgame.world.World method)
put_monsters_in_place() (textgame.world.World method)
R
reveal_hiddendoors() (textgame.room.Room method)
Room (class in textgame.room)
room() (textgame.world.World method)
S
SCORE (textgame.globals.INFO attribute)
set_room_restrictions() (textgame.world.World method)
set_specials() (textgame.room.Room method)
show_score() (textgame.player.Player method)
spawn_monster() (textgame.world.World method)
SUCC_DOOR_LOCKED (textgame.globals.MOVING attribute)
SUCC_DROP (textgame.globals.ACTION attribute)
SUCC_TAKE (textgame.globals.ACTION attribute)
SUCCESS (textgame.globals.FIGHTING attribute)
SURVIVED_ATTACK (textgame.globals.FIGHTING attribute)
T
take() (textgame.player.Player method)
takeall() (textgame.player.Player method)
textgame.globals (module)
textgame.movable (module)
textgame.parser (module)
textgame.player (module)
textgame.room (module)
textgame.world (module)
TOO_MANY_ARGUMENTS (textgame.globals.INFO attribute)
U
understand() (textgame.parser.Parser method)
update() (textgame.world.World method)
V
visit() (textgame.room.Room method)
W
Weapon (class in textgame.movable)
WHAT (textgame.globals.FIGHTING attribute)
WHICH_ITEM (textgame.globals.ACTION attribute)
World (class in textgame.world)
Y
yes() (textgame.parser.EnterYesNoLoop method)
YES_NO (textgame.globals.INFO attribute)